A game I have been playing: Need for Speed Unbound
Video GamesNeed
For Speed Unbound on The PlayStation5
The most infuriating, tough, super-cool-looking NFS game, I have probably ever played.
The Need For Speed franchise has been around for thousands of
years, well, that's an exaggeration, but it's been around. I cannot
recall the first NFD I ever played. I want to Say Need For Speed II, on
the PS One but I could be wrong. I remember not enjoying that game as
much. At the time I was full-on Gran Turismo. I never played another NFS
game until 2003, when Need
For Speed Underground came out. Remember?
prrrum-dum-dum dun-dah-dum dah-dum dah-dum
3-6-9, damn you fine
Hoping she can sock it to me one more time
Get low, get low (get low), get low (get low), get low (get low) +
😎😜
I still listen to the game's soundtrack to this day. Anyways, that
was when I fell in love with the franchise. I have played, if not all of
them, at least most of them ever since. With NFS Most Wanted
being my favorite, I remember playing that game over and over again,
Annie would sit and watch me play and give me tips on what to do during
cop chases, so much fun!
Need For Speed Unbound is the latest entry, and I have to confess
that when I first saw the trailer for it, I was a bit skeptical. Mainly
because of the direction they took with the art style, it seemed too
flashy and whimsical. So I was not entirely sure I would necessarily
play it. Until around Christmas time. There was (or is) a big sale on
the PlayStation store, one game on sale was Gran Turismo 7 and the Deluxe
version of NFS Unbound, both almost at the same price point. Long story
short, I, spoilers, ended up purchasing Unbound. Why? Well, I knew I had
a history with the franchise, I love the unrealism-ish of it, unlike GT7
which is a real-driving-simulator and has no story, NFS games do have a
story not just driving around.
The art style is definitely very interesting, it is almost like
Spiderman in the Spiderverse type of style. The car looks kind of
realistic, in contrast to the characters who look more cartoony, and yet
it all works out so well. Then you have all these animated effects
around the car for whenever you do a long leap and "fly" you get wings,
or the smoke when drifting, are all cartoony but it doesn't feel wrong
or look bad. It is actually quite fun. The game, like its predecessors,
has a very strong soundtrack. My favorite song is definitely Villano Antillano: Bzrp Music
Sessions, Vol. 51 by Bizarrap & Villano Antillano 😎
Now, the gameplay. In many ways, this iteration of NFS feels or
has a very different approach. This one follows the same formula, you
have daylight races and nightly ones. In previous games, you'd make
money out of the daily races, lots of it, and at night, street rep, at
least on NFS Heat was like that, and you could pick any race or event
you wanted. In Unbound, however, you need to buy your way into the
races, there are some you don't have to pay to get in but very little
money to be made, and this is what makes Unbound a little frustrating at
times, particularly at the beginning of the game. It is not like you can
get your car maxed out super-quick, and it is a struggle to get there.
There were many races in which I would only make it 3rd place. They can
be a little frustrating, is like you have to have a perfect run, no
mistakes, no hitting other cars, not over drift, and have a perfect take
off or you will lose the race. Yes, you can re-start a race if you so
wish but keep in mind, you only have 10 re-starts for the whole week. I
think the only events that I have mostly excelled in have been take-over
events, which are mostly drifting and doing stunts.
The way the story is set it is a three or four-week event, you do
races day and night, from Monday through Friday, and this is where you
race, make money, and fix your car, then on Saturday night, is the
qualifier. Not only do you need to be making money to buy your way into
races and fix your car but also, to buy your way into the qualifier, and
the qualifier, ain't cheap. The qualifier is a series of three races,
and drivers get eliminated in each one until there are only three of
you. You win money and a car, of course.
Cop Chases! Ugh!!! GRRRR!! Mother@#%
As you complete races, you gain heat, which determines basically
the amount of trouble you're in with the cops, and the cops in this
game, do not fool around. Well, they do, at levels 1 through 3, I would
say. Levels 4 and up, are where things get hairy. You get the regular
patrols, Interceptors (those are policemen driving them Corvettes, easy
to take out, though), 4WD SUBs, Helicopters, big SWAT pickup trucks, and
Undercover cars. And is not just one helicopter, you get two and they
are a pain, at least until you find some tunnels or something to hide.
There have been times when I have spent more time running from cops and
trying to make it to a safe house than racing. Or once I have escaped, I
am hiding somewhere with my car turned off just waiting for the
opportunity to get out and drive. I don't know, perhaps I just suck at
running from the cops, who knows. It adds a level of intensity and
stress that I don't remember having from other games in the series.
Even Annie tells me, If it's so draining, why do you keep
playing it?
Well, darling, I am a sucker for punishment I guess!
And yes, at times it feels a little draining, which is why I take
breaks from playing this game, I go one or two days without playing it.
I am in the third week now, racing category S cars, did one race so far
and lost.
Fun game, though!